Zul’Gurub, often referred to as ZG, is a 20-man raid located in Stranglethorn Vale. As it’s been 15 years since this raid originally launched in World of Warcraft patch 1.7 – this quick guide should serve as an easy reference when jumping into a pug or trying to brush up on the encounter mechanics at a glance. If you’re looking for more detailed information, check out Wowhead’s guide!
High Priestess Jeklik
- Ranged stay back, melee behind boss.
- One Ranged stay mid range to bait charge.
- Dispel Shadow Word: Pain.
- Interrupt Greater Heal and Mind Flay.
- Don’t stand in bad.
High Priest Venoxis
- Melee kill adds, Ranged attack boss.
- Melee don’t stand near boss.
- At 50%, Tank kite boss to avoid pools.
High Priestess Mar’li
- Kill adds immediately.
- Dispel poisons.
- Interrupt Drain.
- Off-Tank stack with Ranged and taunt boss after root.
Bloodlord Mandokir
- Off-Tank grab raptor.
- Ranged stay max distance from boss.
- One ranged stand between melee and ranged to bait charge.
- If you get Threatening Gaze, don’t move or do anything at all.
- Good luck on mount.
Edge of Madness
- Wushoolay
- Spread out.
- Avoid lightning.
- Hazza’rah
- Ranged stay max distance.
- Mana burn the boss.
- Kill adds.
- Gri’lek
- If targeted, run away.
- Dispel root.
- Don’t stand in bad.
- Renataki
- When boss vanishes, AOE to reveal.
High Priest Thekal
- Spread out adds.
- Kill Tigers first.
- Kill remaining adds at same time.
- AOE adds with boss (or CC if low DPS).
- Good luck on mount.
High Priestess Arlokk
- Run away from Whirlwind.
- If marked, stack with melee.
Jin’do the Hexxer
- Kill totems immediately.
- If teleported to pool, run back immediately.
- Ranged AOE down adds that spawn.
- If you have Delusions debuff, kill shade adds.
- Dispel after adds are dead.
Hakkar
- Before Blood Siphon, drag up an add from platform below and kill it.
- Stand in the pool the add drops to get a debuff before Blood Siphon goes off.
Gahz’ranka
- Tank and spank.