Site icon Accomp.me

FFXIV: Monk and Pugilist – Fists of Fury

Please note – this guide is extremely outdated.


Preface by Accomp: Hi everyone. This guide comes from you compliments of a valued FFXIV community member, Lynx Laroux. You may recognize the name from his work on the FFXIV Starting Guide. I was very excited when I reached out to him to see if he was interested in writing for Accomp.me and he gladly offered. This is a great guide that very thoroughly covers how to play the Pugilist class and Monk job. So please take the time to give it a read and show your appreciation for the quality work Lynx Laroux has put in and continues to provide for the FFXIV community. Enjoy your read!

So you want to be a Pugilist/[Monk]?

I decided to take some time and break down the Pugilist and Monk abilities and do some theory crafting on how the skills interact, what situations they are best utilized in and how they are used together to increase the overall damage output. I say ‘Rotation’ but this guide is not a simple Rotation A, Rotation B, Rotation C. I started breaking down the charts like that to start and it just doesn’t work. I realized instead, there is a structure that allows players to adapt to situations on the fly, but also giving bonuses to players for doing this while cycling through 3 Forms and adding in positioning for bonus damage. The result is an excellent damage class that will challenge players on many levels. I hope you enjoy the guide, any feedback is more than welcome and I’ll be sure to adjust things as they change in game or new strategies are developed! Please let me know if you have any suggestions or find any mistakes I may have missed: LynxLaroux@yahoo.com

The Basics

Your Pugilist, and later your Monk, have 3 forms that you will be constantly cycling through to chain together combos. Each form has 3 distinct skills, one being [Monk] exclusive, the other 2 are available on both [Monk] and Pugilist. These attacks can be strung together in many different combinations to adapt to different situations you may encounter. Simply using an attack in your current form will change your form so Forms passively change. In addition to keeping your buffs on and integrating extra damage through Non-Form abilities I call Add-on’s and keeping your two DoT’s active, Mastering these combinations is what will set you apart from other players on this class/job. The most important thing for any starting fist fighter is to memorize the positional bonuses for the 5 of 9 weapon skills that have them.

Opening form: Opo-Opo Form

Middle form: Raptor Form

Closing form: Coerul Form

Positional Bonus

Flank Bonus : [Dragon Kick], Twin Snakes, Snap Punch Behind Bonus: Bootshine, True Strike.

 

Pugilist-Monk Rotation Chart

Fists of Fury

Maximizing your damage output will mean chaining together as many of these combos as quickly as you can while ensuring proper positioning to attain each form’s bonus. For Levels 1-30, your main combo will be: Bootshine > Any Raptor Form attack > Snap Punch. Get used to starting rotations from behind the enemy to always get that bonus damage! At Level 15, be sure to use Touch of Death (DoT damage) every 30 seconds (approximately every 4th rotation) for even more damage output, when you get Demolish (Level 30) I would suggest using Touch of Death after closing a combo with Demolish to keep the DoTs on approximately the same timer as they both last 30 seconds. Starting at Level 30 your choices start to branch out, you should be getting a feel for your own personal play-style so look at your new abilities and find the best way to integrate them into your rotation. Also, knowing which abilities will require Monk and which don’t also play a role. I’ll be integrating more information on Cross-Class skills for the Monk and Pugilist and how you can work them into your fights in the next update!

Go Greased Lightning!

This buff is the secret to the awesome damaging power of the Pugilist and Monk, but also what makes it one of the more difficult classes to play. Greased Lightning is a buff that gives you a 7% Bonus to Attack Damage and a 5% bonus to Skill Speed for 12 seconds for azartnye-igry. At level 20, you gain a trait allowing you to stack a second Greased Lightning buff and at 40 you can stack a third!

Greased Lightning Bonus

  • 1x stack:   +7% Attack Damage, +5% Skill Speed
  • 2x stacks:   +14% Attack Damage, +10% Skill Speed
  • 3x stacks:   +21% Attack Damage, +15% Skill Speed

Seeing as how the buff only lasts 12 seconds and it would take you 7.5 seconds with perfect execution to attain a 2nd Greased Lightning, you can see how important it is to stack anything that may increase your skill speed to decrease your overall Global cooldown reducing the time it would take you to stack 3 for maximum damage output. For a Level 50 Monk, the quickest combo to get Greased Lightning that requires no re-positioning at all is: [Dragon Kick] > Twin Snakes > Snap Punch* (All get a bonus from Flank positioning) *If there is a large group of enemies, don’t hesitate to close with [Rockbreaker] (Level 30) for even better overall damage. For a Pugilist starting at level 6 you can use: Bootshine (Behind) > True Strike (Behind) > Snap Punch (Flank) or Demolish (Level 30) (DoT).

Float Like a Butterfly

Monk has some of the most powerful Damage Up buffs in the game so far. In addition to Greased Lightning from all of your Coerul Form attacks, Internal Release (Level 12) will net you an additional 20% critical hit rate for 15 seconds (30% at Level  36 with Enhanced Internal Release Trait) with a cooldown of 60 seconds.. This is a huge damage increase especially when stacked with all the other bonuses. Pop this a few rotations in along with your other damage abilities once your tank has built up some hate. At later levels, you can stack this with  Fists of Fire (Level 40) to add an additional 5% to your Greased Lightning bonus and your Twin Snakes damage bonus!

Silence is Golden

While Bootshine is your go-to opener, if you need to stop a nasty spell or you are in a group of nasty casting type mobs, you should change your Opening Opo-Opo Form’s Bootshine to Arm of the Destroyer (Level 26), which can be used to immediately silence all enemies within a 5 yalm radius for 1 second. Save this for boss fights or large groups of spellcasting enemies as the TP is over twice the cost at 130 compared to Bootshine’s 60 TP.

Give an Inch and They Take a Mile

[One Ilm Punch] (Level 45) is a unique move for Monk usable from Raptor Form. This will eliminate one buff from an enemy. Use this dispel move as a substitute for either of your other two standard Raptor Form attacks when facing an enemy with strong Buffs!

Add-on Attacks

At level 10, you get your first Add-on attack. I call them this because they can be added between Forms in a combo without interrupting the cycle for extra damage output.

Stunned!

Steel Peak (Level 38) and the Monk only [Shoulder Tackle] (Level 35) will stun an enemy. Steel Peak is used up close while [Shoulder Tackle] must be used at least 10 yalms away from your target and cannot be used while bound. You can and should use these stuns to stop high risk/high damage attacks, especially during boss fights.

Endgame Monk Play

At Monk Level 50 you can start working in [Dragon Kick] as your Opo-Opo Form attack. Opening your first rotation with [Dragon Kick] gives you your highest damage attack in your opening form since you don’t have the Opo-Opo Form bonus from a previous rotation to use Bootshine.
An ideal opening sequence would be:
[Perfect Balance] > Twin Snakes-> Any Coeurl Form x3 (For Greased Lightning stack) > [Dragon Kick] then into a normal style of rotation set.

In addition at Level 50 you will have traits that boost your abilities to even greater heights!

With all 9 options available to you I suggest a few general rules as you figure out how to react and adjust your rotations as enemies throw new surprises your way:

Utilizing these tips when you get caught in an AoE, pull aggro or when you are soloing will make all the difference in beating that tough enemy!

Perfect Balance

This will require some actual testing and more theory crafting, but the main uses I see are:

Closing Thoughts

The Pugilist and Monk are looking to be one of the more challenging Damage types in the game, but only when played efficiently. While the kit may not be as strong as other Damage Dealers overall, the speed and versatility of this class will make it one of the best in skilled hands. I hope this guide was helpful to all of you, feel free to share this with your friends and post it as you wish, please just give me credit and link back to the original work!

Lynx Laroux – The Syndicate – Leviathan Server

Exit mobile version