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FFXIV: ARR – Getting Started Guide

Final Fantasy XIV: A Realm Reborn is above all else, a game for its community. They have taken a massive amount of time to rebuild this game to cater to what the community has asked for. With that, comes a very rich, deep experience that may be overwhelming for a player new to the series or MMOs in general.

The purpose of this guide is to provide a general overview of core game terms and mechanics, without going too deep into any given topic. The intent is to not overwhelm, but to inform and provide insight into what may be confusing. I hope this guide serves as a good foundation for new players and engages you all to learn more about the game.

 

Races  –  Classes  –  Jobs  –  Ability Sharing  –  Stat Definitions  –  Levequests  –  FATE  –  Guildhests  –  Dungeons  –  Primals  –  Raids  –  Hunting Log  –  Limit Breaks  –  Macros  –  Marking/Assisting  –  Materia  –  Just so you know  –  Tips while leveling

 

Races

There are five races in FFXIV: ARR, each of which have two sub-races. Each of these sub-races have their own unique look and also each have stats that cater to a specific class (these are trivial at later levels – play what you like most!) You can view each of the races in my “FFXIV: ARR Races” post.

Classes

Classes are divided into four categories: Disciples of War, Disciples of Magic, Disciples of the Hand and Disciples of the Land. Unlike other MMO’s, your character is not restricted to a single class. To change your class, you simply change the weapon you’re using – simple as that!

Disciples of War (DoW)

Disciples of Magic (DoM)

Disciples of the Hand (DoH)

Disciples of the Land (DoL)

Jobs

Think of a job as more of a class specialization, rather than an class in itself. Unlike classes, jobs do not gain levels. Instead, you equip a job via a soul crystal obtained from a quest obtained once you meet the class requirements for that job. When you equip a job, you gain bonus stats and unique abilities for that job. However, the job also restricts your cross-class sharing by limiting you to two classes (based on the job) and cutting the amount of cross-class ability slots you have available in half.

Please note, that these are not confirmed. Once confirmed at release, I will update ASAP.

Ability Sharing

So you might have heard me talk about cross-class abilities. FFXIV is unique in that each class gains a cross-class slot every 5 levels. In these slots, you can equip abilities from other classes you’ve leveled. This allows you to complement your playstyle with additional abilities not native to your current class. Please note, while a soul crystal is equipped and a job is activated, you only get one slot every 10 levels. You can also only choose abilities from the two classes corresponding to that specific job. These are restrictions put in place to reinforce the intended role specialization of jobs.

Stat Definitions

Primary

Each race/subrace has varying base stats. Please keep in mind that by the time you reach end game, these base stats are trivial. I would highly recommend simply playing the race you enjoy the most, but if you are stuck on min/maxing, you can find the base stats chart here.

Secondary

Offensive Properties

Defensive Properties

Physical Properties

Elemental Resistances

Note: Deity selection during character creation affects elemental resistances. See chart here.

Physical Resistances

Mental Properties

PvP Properties

Gathering

Crafting Stats

Levequests

These are task-based repeatable quests obtained from an NPC you can find in town and at various camps. Levequests provide a means of gaining quick experience outside of the main story line. Once you complete a levequest, an allowance is consumed. You generate 3 allowances every 12 hours (5am PDT and 5pm PDT), with a cap of 100. Once all allowances are used, you can no longer accept levequests, so plan accordingly. Levequest difficulty can also be adjusted before you begin one. This  allows you to do still gain decent experience for a lower level levequests or while in a party.

FATE (Full Active Time Event)

These are the dynamic events that pop up throughout the world. They are typically fairly quick and yield experience, gil, and Grand Company seals once you have joined one.

Guildhests

These are very quick instance-based encounters completed in a party of four. These can be initiated via the Duty Finder or speaking with a Battlewarden. Please note, these yield large experience and gil upon first completion, then considerably less after that.

Dungeons

These are your typical dungeon instances, also completed in a party of four. Dungeons can be initiated via the Duty Finder or visiting the actual entrance of the dungeon. They typically last between 30-60 minutes and yield great experience and generally the best gear you’ll find while leveling.

Primals

These are encounters you can queue for via the Duty Finder that puts you and your party against a notable Primal in the FFXIV world. These are generally part of progressing through the storyline.

Raids

There are two different types of raids, 8-man raids and Alliance raids, which are 24-man. Raids will also have a Hard Mode setting, catering to the higher geared, more skilled groups. These raids will generally yield the best gear.

Hunting Log

This is a log of level-based tasks you should try to complete while you are leveling. Each entry in the hunting log asks you to kill X number of Y monsters. Once completed, you earn experience. The hunting log is individual for each class. So your progression on one class will be completely separate from another.

Limit Breaks

These are party-based actions that are to be triggered by a single member in the party to help the group during an encounter. These can be used as a means of pushing extra damage, suppressing incoming damage, or save your party with a clutch heal in a moment of need. Coordinate with your party to decide who should use their limit break and when.

Macros

Macros are something you should absolutely familiarize yourself with. These are essentially custom commands you tie to a button on your action bar. These can be anything from swapping equipment sets to letting the party know if you’ve interrupted a monster. There are plenty of guides around to learn the specifics, possibly more to come at a later date.

Marking and Assisting

When it comes to grouping with other players, it’s important to understand the value of working together. The FFXIV UI offers the ability to mark targets with symbols. Using these symbols, you can coordinate together and create a plan of action.

On top of marking targets, you can assist other players. Assisting (/assist) allows you to target the target of the person you’re assisting. For instance, while doing a trash pull with multiple monsters, it might be a good idea to /assist the Tank so you don’t pull aggro on a monster they have no threat on.

Materia

Alright, so this is where it gets a little confusing – so I don’t want to get too deep into materia. I will, however, explain what it is and why it’s important.

Materia is an item you can place in weapons and armor to enhance the stats of that piece of gear. There are 5 grades of materia, based on the quality/level. Placing materia in an item’s materia slot is referred to as Materia Melding and can be learned at level 20. There is also an action called Advanced Materia Melding, learned at level 25, which allows you to add materia to an item without an available slot at a high risk of failure. Please note, there are stat caps per item, so buffing the stats of an item via Advanced Materia Melding is moderated. Please note that to meld a materia to an item, you must meet the DoH requirements for that item. Each item requires a specific job requirement to be able to meld materia to it. Pro tip: Make friends.

You gather materia via a process called Materia Assimilation. This action is learned around level 18 via your main quest line and allows you to convert a 100% soulbound item into materia. To meld the materia to an item, you must have the following:

Just so you know…

Tips while leveling…

Conclusion

Well, that wraps it up. I’d really appreciate your feedback regarding what you thought of the guide, how it could be improved and what other types of guides you’d like to see in the future. This is a new game and we’re all learning together. Sharing information with each other will allow us all to be more informed and overall better players!

If you have still yet to find a home in FFXIV, we have formed a new gaming community and our first game will be FFXIV! Tier Two is not only a multi-gaming community, but also a Free Company on the Leviathan server. If you are interested in joining, head over to our website and apply today!

Thanks all for taking the time to read through this guide – I truly do appreciate it and I hope it at least offers some help while we all venture into a new world. If you’d like to keep in touch, you’re welcome to find me on Twitter by following @Accomp. Thanks all!

Revisions

Sources

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