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SWTOR: 1.1 Additional Patch Notes

It appears that Bioware has thrown in some, 70,  additional updates to the already lengthy list of patch notes for 1.1. This includes some, rather silly changes to Biochem, makes Nightmare Mode Soa actually killable, and relieves some stress from zoning into the Bonethrasher fight and getting killed before you finish loading. For the full patch notes, keep reading…

Classes and Combat

General

Jedi Knight

Guardian
Bug Fixes

Sith Warrior

Juggernaut
Bug Fixes

Smuggler

General
Scoundrel
Sawbones
Scrapper
Dirty Fighting (Shared Tree)

Companion Characters

Companions

Ashara Zavros
Jaesa Willsaam

Bug Fixes

Crew Skills

Crafting Skills

Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

Artifice
Biochem
Cybertech

Flashpoints and Operations

Flashpoints

Maelstrom Prison
Colicoid War Game
The Red Reaper
Directive 7
The False Emperor

Operations

Eternity Vault
Karagga’s Palace

Items

General

PvP

Bug Fixes

Missions and NPCs

Missions

Imperial
Republic

NPCs

Bug Fixes

PvP

World PvP

Ilum
Bug Fixes
The Outlaws’ Den (Tatooine)

Space Combat

Bug Fixes

UI

General

Bug Fixes

Miscellaneous Bug Fixes

Ilum

Bug Fixes

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