Star Wars: The Old Republic was supposed to be the game that I truly invested into and played for the next 5+ years. Or at least, that was my intention, along with many others, when the game was announced. I started off strong, being one of the top PvP’ers on the server with really no intention of diving into the PvE scene that I had been so fond of in prior MMO’s. Alas, I found myself with the opportunity to create a guild with some of the best players on the server and we quickly dominated PvE progression, landing server firsts and even a world top 5 and a couple world top 10’s.
However, despite our resiliency to the plethora of bugs and lack of overall challenge and depth, we found ourselves last night all agreeing to suspend our raid schedule indefinitely and move on to bigger and better things. For us, it was a matter of beating our heads against bugs over and over and the lack of recognition from Bioware to those who put in the effort to be among the best. The encounter bugs, along with one of the worst crafting models I’ve ever seen (I’m looking at you augments), the welcomed changes in 1.3 are simply just too little, too late.
I’ve done my best to help the SWTOR community, running TrooperCommando.com, but we are simply looking for more of a gratifying challenge with more competition. We had some really phenomenal times on our server, The Jekk’Jekk Tarr, and without SWTOR, we wouldn’t have formed the great group of players we have today. So for that, and the effort of the Bioware Austin staff, I am truly grateful. I wish those affected by the layoffs and also those continuing to be employed, the best of luck in the future and I’m sure they’ll be able to turn things around.
In regards to Trooper Commando, as you may have noticed, it now redirects to here – Accomp.me. As my guild, The Tantalus, strays away from SWTOR, we are aiming to spread to multiple games – namely World of Warcraft, Diablo 3, and Guild Wars 2. We’ve created something really great with this guild and plan to grow into something of greater depth and value to the community. Accomp.me will serve as a means of communicating what we learn in each of these games and as Trooper Commando was, serve as a means of educating gamers about end-game. I’m extremely excited about the potential of this community and I hope you all are equally optimistic.
If you are interested in joining our progression guild in any game we play, feel free to get in touch. Something to keep in mind is that we are a progression guild at our core. Each of our players is passionate about conquering content as efficiently as possible, doing research outside the game, learning their classes, other classes, and the encounters involved. Whether it’s stabbing dragons in PvE, nuking others in PvP, or shooting the shit in chat, we’re a family of competitive, quality players. We’d love to have you.
So in conclusion, I wish the best to all of our friends made on The Jekk’Jekk Tarr in SWTOR on both the Republic and Imperial sides. And I apologize to those in the SWTOR community who enjoyed the guides I wrote for the end game encounters. I wish the best of luck to everyone and I plead you to keep in touch and continue to participate in the community and help build this up into something more meaningful and valuable to players across the world.
Cheers ~ Accomp