Boss has a buff that increases armor and reduces damage drastically until removed.
Armor buff is removed by solving the ignition node puzzle on the upper platform, which unlocks an igniter, used to remove the armor buff.
Right igniter removes both buffs and adds a debuff, making the boss take more damage.
Middle igniter removes one buff and kills all droids.
Left igniter removes both debuffs.
Two types of droids spawn throughout the fight, Proximity droids and Stun droids. Proximity droids blow up when near them, stun droids… stun.
Boss adds armor debuff to tank over the duration of the fight, which ultimately makes the tank very squishy.
Tank and spank – kill any droids in the immediate area of the belt. Feel free to leave the rest, as they have a fairly short range.
When the ignition controls are solved, a player on the upper platform will call out which igniter to pull the boss under. Once under it, everyone should get off the belt, including the tank, as the igniter will kill anyone under it when triggered.
After the ignition occurs, the armor debuff will fall off. Everyone should blow their offensive cooldowns and nuke the boss – Enjoy the high crit numbers you’ll see during this time.
The armor buff will continue to build up again – Rinse and repeat.
Two or three ranged DPS will be in charge of the ignition controls. The point of these controls is to solve the puzzle to light the igniter and remove the armor buff from the boss, allowing the raid to nuke him. You will do this pretty much the entire duration of the encounter, with the exception of DPS’ing while the armor buff is down.
To solve the puzzle, you must stack the green nodes on top of each other from 1 to 3, top to bottom. Once they are stacked as such, it will unlock the ignition control and you are able to light the igniter and blow up the boss once he’s in position and the melee and tank are out. Keep in mind, you can not light the same igniter twice in a row.
The controls work as follows:
Left node moves the highest block of that node to the middle queue block (very top) if the middle queue block is empty. Otherwise, it brings the middle queue block to the left node.
Right node moves the highest block of that node to the middle queue block if the middle queue block is empty. Otherwise, it brings the middle queue block to the right node.
Middle node pushes the highest block of the middle node up to the middle queue block if the middle queue block is empty. Otherwise, it pulls the middle queue block down to the middle node.
Chances are, you will have to solve the puzzle about 4-5 times to kill the boss. It’s very important you wait until the boss is in position and the melee and tank are out, before hitting the igniter control.
Once the boss is hit with the igniter, blow all your cooldowns and DPS your little heart away. Once the armor buff stacks back up to 2, move on to solving the next ignition puzzle at another ignitor node.
Be sure to clear the proximity droids on the upper platform sooner than later, as you do not want them to be in the way when you are trying to nuke the boss during burn phase, after ignition.
Hard Mode Strategy
In hard mode, you should only be triggering the left and right ignition nodes.
The right node removes all buffs from the boss and increases the amount of damage he takes. The left node just removes all buffs from the boss. When right node hits, everyone should burn the boss. When left node hits, everyone burn the boss, except the people doing the controls. They should be instantly moving to solve the right node again to maximize uptime of the damage intake buff on the boss.
After solving the first node, using this method for solving each following node:
Bring the “1” to the node you are trying to solve.
Bring the “2” to the middle node.
Bring the “1” to the middle node.
Bring the “3” to the node you are trying to solve.
Bring the “1” to the node opposite the one you are trying to solve.
Bring the “2” to the node you are trying to solve.
Bring the “1” to the node you are trying to solve – Node complete.
Nightmare Mode Strategy
Same rotation, Right > left > repeat.
16-man Added Mechanics
Once a player triggers a node on the upper platform, they cannot trigger one again until someone else has triggered one (you gain a very long debuff that falls off once another node is triggered). This forces you to alternate who triggers the nodes and adds an increased need to coordinate.
No specific tips for this encounter.
Two or Three people solving ignition puzzle, stacking 1 to 3, top to bottom, then igniting the boss. Keep in mind, same ignition node can’t be triggered twice in a row.
Make sure you are out of melee range when ignition is blown, then blow offensive cooldowns and nuke the boss.