7x DPS (have the tanks DPS if you don’t want to swap out)
1x Healer (have second healer DPS and off-heal when needed)
Single target ground pound – adds a debuff that increases damage taken
Single add spawns throughout the encounter
Two adds spawn at 50%
Boss has no aggro table
Wonderful cantina music that you cannot help but laugh at
Since the boss has no aggro table, everyone should spread out so they are not within cleave range of another player if the boss targets them. This will help minimize the amount of necessary healing and allow the healers to see who has aggro, for single-target healing.
Another strategy is to spread out in a semi-circle behind the boss. Then the person targeted, just strafes in front of him to avoid the group taking damage.
The boss will do a single target ground pound that will add a debuff to the targeted player. This player should blow defensive cooldowns and make sure he is behind the boss immediately after this occurs, as the boss can 1-shot you while you have this debuff.
A single add will spawn throughout the fight, DPS it down immediately. CC helps to avoid it from reaching the boss, as he eats the add and gains a damage buff – Avoid this when possible.
At 50%, two elites spawn. Mark one, DPS it immediately, the kill the other.
Hard Mode Strategy
The boss hits much harder in hard mode; however, it’s the same strategy.
You will want all players to be above 15k health, to be safe.
Provide shields to the players with the lowest health.
Save your shield for immediately after you are targeted with the ground pound. This will help out your healers and reduce the chance of getting 1-shot.