Encounter: Warlord Kephess



Accomp is a Gamer, UX Engineer, and Writer. He’s a PC MMO enthusiast, console gamer, and mobile geek. Whether it’s hardcore raid leading, competitive FPS gameplay, or discovering indie games, he’s got the experience. You can follow him on Twitter, Twitch, or YouTube!

16 Responses

  1. Caedmon says:

    In phase 4 Kephess casts a spell on the tank every so often. I dont know what it does but he drops agro on the tank right after.

    We had a second tank taunt him right after the cast, this made the fight a bit more controlled. Before we did that he would leap at and kill the DPS. Since you need two tanks for other fights in the instance there should be one available. A taunt at the right time might also work but we didnt test it.

    In phase 3 I think the droids rail-shot the player which is furthest away. We only had one try with the tank stood furthest away (in front of the walker) but it seemed to work.

  2. Caedmon says:

    After watching your video a bit more closely it looks like what happens in phase 4 is this:

    -He casts breath of the masters on his current tank.

    -The tank gets a debuff which drops the purple circles on the ground 4 times

    -He drops agro on the tank when the first purple circle is dropped on the floor.

    So it would make it easier on melee if you had two tanks, and the one with the debuff ran away from kephess. Then kephess could be tanked in the same place until he puts the next debuff on. A bit less running around for everyone 🙂

    Whether you’d have enough DPS with two tanks is another thing. My guild did but we’re in mostly Rakata so..

    Thanks for the guides as well 🙂 saved on a lot of learning time.

  3. legibryn says:

    Awesome guide! We are going to start running this Op this week and we needed a good guide to help us along. Thanks!

  4. MacAllen says:

    We had a really rough time on the bomber mob. We 1-2 shot every boss to this point, then couldn’t get the bomb buff, so we got to the end of the fight, tanking the big boss while the big bot was also at 100%.

    It’s a matter of timing on the stun, I believe. Have to hit it just right, just at the end.

  5. Accomp Accomp says:

    @ Caedmon – Great feedback and I’ve confirmed most of it and added it to the guide. Still unsure about the Pulse Droids targeting the furthest player – will try to confirm/deny that this week. I’ve found that EC Story Mode in its current state, you really should have the entire raid in at least half Rakata and that would probably cut the enrage timers fairly close. Thanks for the comments!

    @ legibryn – Very cool, thanks! Let me know if you need any help or run into any issues. I’m always available here or over on Twitter – @TrooperCommando – Good luck!

  6. Accomp Accomp says:

    @ MacAllen – It’s really a matter of positioning and getting DPS on the Bomber as quickly as possible. Our group is rarely forced to utilize the stun to delay the explosion, only when we weren’t in the correct position to being DPS’ing him directly as he spawns. But yeah – if your group DPS is low, timing a Cryo Grenade or something when it’s about to go off will give a few extra seconds to get him down. Also, if you group comp allows for it, try having your tank pull the Bomber to the group. This helps the melee out a good bit.

  7. Ydoajin says:

    By the way, not mentioned in the above, don’t kill the walker in two burn phases. We had an attempt where we burned the walker down under 49% in the first burn, and the second we killed it. The bad thing that occurred here was you still have to deal with the pulse droids AND the warlord.

    It looks like it is intended to have three burns regardless, so don’t attempt two.

    good hunting


  8. Abbster says:

    They will also each Rail Shot the furthest player away from them. Position a tank on each side of the group to eat this, as it can easily drop a non-tank.

    -This did not work for us at all, after three hours of wipping due to this mechanic is wrong. We found out by all standing in malee he does not rail shot anyone.

    -The actual ability works by if anyone is outside of a 5-10 yard radius he can pottentialy attack them with rail shot. Alot of time the tank would get hit then our sage would get hit by 2 rail shots back to back for a total of 25k damage in 3 seconds with the sage being in bewteen the tank and the add.

  9. Accomp Accomp says:

    @ Abbster – This is interesting. We will try to confirm this on Monday. Thanks for the heads up!

    • Abbster says:

      Just wanted to be clear to others. If you had your whole group on top of the add and just a tank 5-10 yards apart it would only hit the tank. But you can put the tank on top of the add as well and he takes no damage. The only part someone should get hit from rail shot is the transition from one add to the next but only should be shot once for 15k max.

      Video to confirm what Im talkin about is here start at 3:42

  10. Accomp Accomp says:

    @ Abbster – Very cool. So to eliminate the threat of someone taking a rail shot, you could potentially just have a tank start running a little early on the transition, or at least stepping out early. Since you can see when the swaps are going to occur, that should be a good way to avoid it – Very good catch!

  11. Abbster says:

    Correct Sir!
    As you can see in the video on the first transition of that phase when they head to the second add, Dominous the healer runs out early to the second add and gets hit noticably with half his health depeleted in a mer second.

  12. NickyDan says:

    Ohhhh how I wish my guild had known how to avoid rail shots when we first did Kephess, those things are a nightmare to heal through! I kept thinking there had to be some way to control the damage, and am super stoked to let the guild know about it for our next attempt~~

    Has the method of prolonging the time to kill bombers by stunning them been confirmed since 1.2 hit live? I’ve heard some sources say it was removed. There’s so much conflicting information regarding the new content, it’s hard to know what’s what @.@

  13. raptiq says:

    For the final phase, try taunting during the cast, Kephess does a cleave move after the cast finishes so unless he’s taunted very quickly he will oneshot the tank he’s on. The cast will finish on the original tank and then he’ll jump over to the OT. Worked like a charm for my guild.

    If you have the 2 tanks running off to the corners/sides to get off their purple circles then the final phase is actually quite manageable (Sin/Jugg with 2 OP heals). Only tricky part is the bombardiers really 🙂

  14. Accomp Accomp says:

    @ raptiq – Very cool. We will give that a shot tonight and see how it goes. Thanks man.

  1. May 10, 2012

    […] time to write up and even record guides for dealing with various obstacles in the game. I found Commando Trooper’s guide yesterday, and no I am not to the point of needing […]

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